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bigqual -> o importante (alem de ser region free), é que seja enviado a partir de UK, ou Europa. parece ser pelo que vi no site. há muitos vendedores que enviam a partir de HK ou outros sítios, e nestes casos corre sério risco de alfandega
andre__pereira -> de onde tiraste essa info que não era region free? já vi em vendedores ebay a dizer que era de facto region free.
xicpanad disse:Vai-me comprar um monitor de 32 polegadas com essa resolução para VGA e vê o preço dele.
Tirei dos fóruns oficiais mesmo.
Posting in a legendary thread. Gotta love the internet where people can spend hours of their lives arguing over pixels. I'll make a few good points here if you want to read - or just skip to the next more flame oriented response.
First, from John Carmack legendary 3D programmer this bit of information regarding Aliasing.
" Another problem is cropping up with the new lighting models, and it's called "in-surface aliasing." Aliasing is when a straight line looks pixilated when rendered, those so-called "jaggies" we gamers often complain about. In the past, you'd see them prominently when a straight railing was placed diagonally on the screen and lit against a different backdrop. You'd see jaggies on the edge. Hardware cards now boast built-in anti-aliasing to fix that, so for a while jaggies were a thing of the past. But now aliasing is cropping up within the characters or objects themselves, and not just at the edges, because of the new lighting illuminating different pieces of the model. Sometimes a particular surface of a model will hit the light just right so that you end up with some completely white pixels. This is a problem you'd see in the new engine if the lights were brighter, but in a game like DOOM 3 it's pretty well hidden. This is the kind of thing Carmack looks to fix as he moves the DOOM 3 engine forward." -Full interview at Gamespy
Now my comments:
I've read this entire thread and not one post mentioned anything about THE SKY and REFLECTIONS.
This is very important because it's the reason you see more jaggeis in the demo and less in the full release. The demo track has a very bright white sky, nearly overcast in parts, and lots of white scattered clouds in other areas. This is what is making the jaggies so bad in the demo. Every reflective surface on your car (windows, lights, body) has this sky mapped to it. The reflection mapping on the cars is not anti-aliased and is about half the resolution of what it is reflecting (notice how the reflections in the bonnet cam look a bit fat and pixelated?) Infact it appears the reflection mapping is also running at 30fps - as in it's only updating the reflection every other frame instead of every frame - but I'm not certain about that.
Combine a black or dark colored car with a non-aliased bright white reflection and - you'll get some jaggies. It's just a side-effect from rendering this way and has been an issue all the way back to the Doom3 engine which suffered from jaggies that standard anti-aliasing techinques could not fix - I'll find the John Carmack interview discussing this if you don't believe me. Yes the XBOX has hardware AA abilities but that's for traditional AA rendering, not for putting AA on your normal maps and reflective surfaces. Well basicaly 3D rendering is extremely complex and due to an abudndance of information on the topic and tons of game company propaganda - most of us are talking out are a$$ regarding this issue.
So why is the retail version supposedly looking better?
The full version of the game comes with many other tracks with a wide variety of lighting conditions and sky boxes. Upon loading up a track like, Laguna Seca, with a more blue sky and golden lighting, I guarantee the jaggies from the reflection mapping will be less severe. Aliasing occours when the change in color between one pixel is so high that a visible edge forms between the pixels. The smaller the value between pixels the less visible the edge. Put a car on the track with a custom mural and livery and you'll see even fewer jaggies.
...
Anyways, please continue with this very entertaining thread. I'm sure the misinformation will continue and in about 48 hours everyone will be happily racing - except the few people mentaly masturbating over this whole aliasing issue.
o fm2 vai ter os bmw m5 e m6?
o fm2 vai ter os bmw m5 e m6?
Não resisti, estava pelo forum oficial.
Engine swap de um S2000! Tracção traseira, essência Honda. Que besta....
Sim dá mas acho que é só entre marcas (tipo meter o motor de um Honda s2000 num Honda civic) e acho que é só entre modelos compatíveis. Não dá para por exemplo meter o motor de um enzo num civic.OMG dá para trocar motores de modelos??